A funny side effect of the blind spot is that she can deliberately use it to get closer without hitting and cancel into her command grab as a pseudo-kara cancel. Has a huge blind spot if done too close to a standing opponent, but it's still an incredibly necessary tool for her neutral and back hit combos. (Description) - Rimururu steps forward and does a downward slice.While it lacks a special cancel, the range and speed more than make up for it. (Description) - Rimururu leans forward, delivering a quick horizontal slice.Slash has basically no front hit combos.Enough blind spots in her normals to fill an eye chart.Bust 3AB pretty much wins neutral by itself.Slash gets a very great command grab for setting up oki.High damage and quick movement speed overall.This simpler objective and overall smaller supply of okizeme option makes Bust sound inferior, but her combination of greater damage output and more solid tools gives her all she needs to handily dominate the neutral. Her tools give her a much more consistent gameplan focused on finding spots to deal damage, often with her Rupush Tum. Her opponent then has to deal with the somewhat counterintuitive but nevertheless terrifying mixup between Konru Memu and Konru Nonno, all sorts of pressure sequences, command grab tick throws, and aerial guard breaks.īust trades away the Marvel-style grime for a stronger combo game. However, once she can force her opponent into the corner and score a knockdown, she can run some devastating setplay. Slash, between the two Techniques, has to play a much more patient neutral game thanks to her severe lack of front-hitting combo tools. To top it all off, she has one of the simplest and most universal back hit combo loops in the game. When she finds the opening and scores a knockdown, she can use her effective command grab and okizeme tools to put people on the defensive. Both Techniques share some excellent normals (albeit riddled with blind spots), her signature ice magic that can effectively lock people down, and some unorthodox movement and space control tools. Rimururu, Kamui Kotan’s second priestess, is overall a much simpler affair than her sister Nakoruru. Everyone was confused and a little bit scared by the fact that Rimururu’s animal companion was actually a quasi-sentient ball of magical ice, but it doesn’t bother her too much. It is customary for the priestesses in the village of Kamui Kotan to have an animal companion, as a sign of their oneness with nature.